FEATURE ARTICLE
The Race for Real-time Photorealism
The coevolution of algorithms and hardware is bringing us closer to interactive computer graphics indistinguishable from reality
Henrik Wann Jensen, Tomas Akenine-Möller

Since the 1960s, product designers, architects, lighting planners, gamers and scientific visualizaiton specialists have craved the ability to work in real-time three-dimensional photorealistic virtual worlds. The authors, one specializing in making computer graphics more convincing and the other focusing on making them faster, present the achievements and challenges in the race for real-time photorealistic 3D.
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